▶ 調査レポート

世界のVR機器市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global VR Equipment Market 2021 by Company, Regions, Type and Application, Forecast to 2026

GlobalInfoResearchが調査・発行した産業分析レポートです。世界のVR機器市場 2021:企業別、地域別、種類・用途別 / Global VR Equipment Market 2021 by Company, Regions, Type and Application, Forecast to 2026 / GIR-107A08979資料のイメージです。• レポートコード:GIR-107A08979
• 出版社/出版日:GlobalInfoResearch / 2021年7月
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レポート概要
当調査資料では、VR機器のグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。VR機器の種類別市場規模(ヘッドマウントディスプレイ、ヘッドトラッカー、モーショントラッカー、3Dコントローラー、データグローブ、触覚デバイス、その他)、用途別市場規模(教育、工業、医療、エンターテインメント、その他)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・VR機器の市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Starbreeze、Google、Vuzix、HTC、Sony、Microsoft、Meta、Freefly、Oculus、Samsung、Vive、Avegant、Razer、Zeiss、VisusVR、FOVE
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:ヘッドマウントディスプレイ、ヘッドトラッカー、モーショントラッカー、3Dコントローラー、データグローブ、触覚デバイス、その他
・用途別分析2016年-2026年:教育、工業、医療、エンターテインメント、その他
・VR機器の北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・VR機器のヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・VR機器のアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・VR機器の南米市場規模2016年-2026年:ブラジル、アルゼンチン
・VR機器の中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The VR Equipment market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global VR Equipment size is estimated to be USD xx million in 2026 from USD xx million in 2020, with a change XX% between 2020 and 2021. The global VR Equipment market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
VR Equipment market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Head Mounted Displays
Head Trackers
Motion Trackers
3D Controllers
Data Gloves
Haptic Devices
Others

Market segment by Application, can be divided into
Educational
Industrial
Medical
Entertainment
Others

Market segment by players, this report covers
Starbreeze
Google
Vuzix
HTC
Sony
Microsoft
Meta
Freefly
Oculus
Samsung
Vive
Avegant
Razer
Zeiss
VisusVR
FOVE

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe VR Equipment product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of VR Equipment, with revenue, gross margin and global market share of VR Equipment from 2019 to 2021.
Chapter 3, the VR Equipment competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and VR Equipment market forecast, by regions, type and application, with revenue, from 2021 to 2026.
Chapter 11 and 12, to describe VR Equipment research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Product Overview and Scope of VR Equipment
1.2 Classification of VR Equipment by Type
1.2.1 Overview: Global VR Equipment Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global VR Equipment Revenue Market Share by Type in 2020
1.2.3 Head Mounted Displays
1.2.4 Head Trackers
1.2.5 Motion Trackers
1.2.6 3D Controllers
1.2.7 Data Gloves
1.2.8 Haptic Devices
1.2.9 Others
1.3 Global VR Equipment Market by Application
1.3.1 Overview: Global VR Equipment Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 Educational
1.3.3 Industrial
1.3.4 Medical
1.3.5 Entertainment
1.3.6 Others
1.4 Global VR Equipment Market Size & Forecast
1.5 Global VR Equipment Market Size and Forecast by Region
1.5.1 Global VR Equipment Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global VR Equipment Market Size by Region, (2016-2021)
1.5.3 North America VR Equipment Market Size and Prospect (2016-2026)
1.5.4 Europe VR Equipment Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific VR Equipment Market Size and Prospect (2016-2026)
1.5.6 South America VR Equipment Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa VR Equipment Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 VR Equipment Market Drivers
1.6.2 VR Equipment Market Restraints
1.6.3 VR Equipment Trends Analysis
2 Company Profiles
2.1 Starbreeze
2.1.1 Starbreeze Details
2.1.2 Starbreeze Major Business
2.1.3 Starbreeze VR Equipment Product and Solutions
2.1.4 Starbreeze VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Starbreeze Recent Developments and Future Plans
2.2 Google
2.2.1 Google Details
2.2.2 Google Major Business
2.2.3 Google VR Equipment Product and Solutions
2.2.4 Google VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 Google Recent Developments and Future Plans
2.3 Vuzix
2.3.1 Vuzix Details
2.3.2 Vuzix Major Business
2.3.3 Vuzix VR Equipment Product and Solutions
2.3.4 Vuzix VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Vuzix Recent Developments and Future Plans
2.4 HTC
2.4.1 HTC Details
2.4.2 HTC Major Business
2.4.3 HTC VR Equipment Product and Solutions
2.4.4 HTC VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 HTC Recent Developments and Future Plans
2.5 Sony
2.5.1 Sony Details
2.5.2 Sony Major Business
2.5.3 Sony VR Equipment Product and Solutions
2.5.4 Sony VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 Sony Recent Developments and Future Plans
2.6 Microsoft
2.6.1 Microsoft Details
2.6.2 Microsoft Major Business
2.6.3 Microsoft VR Equipment Product and Solutions
2.6.4 Microsoft VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Microsoft Recent Developments and Future Plans
2.7 Meta
2.7.1 Meta Details
2.7.2 Meta Major Business
2.7.3 Meta VR Equipment Product and Solutions
2.7.4 Meta VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Meta Recent Developments and Future Plans
2.8 Freefly
2.8.1 Freefly Details
2.8.2 Freefly Major Business
2.8.3 Freefly VR Equipment Product and Solutions
2.8.4 Freefly VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Freefly Recent Developments and Future Plans
2.9 Oculus
2.9.1 Oculus Details
2.9.2 Oculus Major Business
2.9.3 Oculus VR Equipment Product and Solutions
2.9.4 Oculus VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Oculus Recent Developments and Future Plans
2.10 Samsung
2.10.1 Samsung Details
2.10.2 Samsung Major Business
2.10.3 Samsung VR Equipment Product and Solutions
2.10.4 Samsung VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Samsung Recent Developments and Future Plans
2.11 Vive
2.11.1 Vive Details
2.11.2 Vive Major Business
2.11.3 Vive VR Equipment Product and Solutions
2.11.4 Vive VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Vive Recent Developments and Future Plans
2.12 Avegant
2.12.1 Avegant Details
2.12.2 Avegant Major Business
2.12.3 Avegant VR Equipment Product and Solutions
2.12.4 Avegant VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Avegant Recent Developments and Future Plans
2.13 Razer
2.13.1 Razer Details
2.13.2 Razer Major Business
2.13.3 Razer VR Equipment Product and Solutions
2.13.4 Razer VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 Razer Recent Developments and Future Plans
2.14 Zeiss
2.14.1 Zeiss Details
2.14.2 Zeiss Major Business
2.14.3 Zeiss VR Equipment Product and Solutions
2.14.4 Zeiss VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Zeiss Recent Developments and Future Plans
2.15 VisusVR
2.15.1 VisusVR Details
2.15.2 VisusVR Major Business
2.15.3 VisusVR VR Equipment Product and Solutions
2.15.4 VisusVR VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 VisusVR Recent Developments and Future Plans
2.16 FOVE
2.16.1 FOVE Details
2.16.2 FOVE Major Business
2.16.3 FOVE VR Equipment Product and Solutions
2.16.4 FOVE VR Equipment Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 FOVE Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global VR Equipment Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 VR Equipment Players Market Share
3.2.2 Top 10 VR Equipment Players Market Share
3.2.3 Market Competition Trend
3.3 VR Equipment Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global VR Equipment Revenue and Market Share by Type (2016-2021)
4.2 Global VR Equipment Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global VR Equipment Revenue Market Share by Application (2016-2021)
5.2 VR Equipment Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America VR Equipment Revenue by Type (2016-2026)
6.2 North America VR Equipment Revenue by Application (2016-2026)
6.3 North America VR Equipment Market Size by Country
6.3.1 North America VR Equipment Revenue by Country (2016-2026)
6.3.2 United States VR Equipment Market Size and Forecast (2016-2026)
6.3.3 Canada VR Equipment Market Size and Forecast (2016-2026)
6.3.4 Mexico VR Equipment Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe VR Equipment Revenue by Type (2016-2026)
7.2 Europe VR Equipment Revenue by Application (2016-2026)
7.3 Europe VR Equipment Market Size by Country
7.3.1 Europe VR Equipment Revenue by Country (2016-2026)
7.3.2 Germany VR Equipment Market Size and Forecast (2016-2026)
7.3.3 France VR Equipment Market Size and Forecast (2016-2026)
7.3.4 United Kingdom VR Equipment Market Size and Forecast (2016-2026)
7.3.5 Russia VR Equipment Market Size and Forecast (2016-2026)
7.3.6 Italy VR Equipment Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific VR Equipment Revenue by Type (2016-2026)
8.2 Asia-Pacific VR Equipment Revenue by Application (2016-2026)
8.3 Asia-Pacific VR Equipment Market Size by Region
8.3.1 Asia-Pacific VR Equipment Revenue by Region (2016-2026)
8.3.2 China VR Equipment Market Size and Forecast (2016-2026)
8.3.3 Japan VR Equipment Market Size and Forecast (2016-2026)
8.3.4 South Korea VR Equipment Market Size and Forecast (2016-2026)
8.3.5 India VR Equipment Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia VR Equipment Market Size and Forecast (2016-2026)
8.3.7 Australia VR Equipment Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America VR Equipment Revenue by Type (2016-2026)
9.2 South America VR Equipment Revenue by Application (2016-2026)
9.3 South America VR Equipment Market Size by Country
9.3.1 South America VR Equipment Revenue by Country (2016-2026)
9.3.2 Brazil VR Equipment Market Size and Forecast (2016-2026)
9.3.3 Argentina VR Equipment Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa VR Equipment Revenue by Type (2016-2026)
10.2 Middle East & Africa VR Equipment Revenue by Application (2016-2026)
10.3 Middle East & Africa VR Equipment Market Size by Country
10.3.1 Middle East & Africa VR Equipment Revenue by Country (2016-2026)
10.3.2 Turkey VR Equipment Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia VR Equipment Market Size and Forecast (2016-2026)
10.3.4 UAE VR Equipment Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

List of Tables
Table 1. Global VR Equipment Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global VR Equipment Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market VR Equipment Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global VR Equipment Revenue (USD Million) by Region (2016-2021)
Table 5. Global VR Equipment Revenue Market Share by Region (2021-2026)
Table 6. Starbreeze Corporate Information, Head Office, and Major Competitors
Table 7. Starbreeze Major Business
Table 8. Starbreeze VR Equipment Product and Solutions
Table 9. Starbreeze VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. Google Corporate Information, Head Office, and Major Competitors
Table 11. Google Major Business
Table 12. Google VR Equipment Product and Solutions
Table 13. Google VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Vuzix Corporate Information, Head Office, and Major Competitors
Table 15. Vuzix Major Business
Table 16. Vuzix VR Equipment Product and Solutions
Table 17. Vuzix VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. HTC Corporate Information, Head Office, and Major Competitors
Table 19. HTC Major Business
Table 20. HTC VR Equipment Product and Solutions
Table 21. HTC VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. Sony Corporate Information, Head Office, and Major Competitors
Table 23. Sony Major Business
Table 24. Sony VR Equipment Product and Solutions
Table 25. Sony VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Microsoft Corporate Information, Head Office, and Major Competitors
Table 27. Microsoft Major Business
Table 28. Microsoft VR Equipment Product and Solutions
Table 29. Microsoft VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Meta Corporate Information, Head Office, and Major Competitors
Table 31. Meta Major Business
Table 32. Meta VR Equipment Product and Solutions
Table 33. Meta VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Freefly Corporate Information, Head Office, and Major Competitors
Table 35. Freefly Major Business
Table 36. Freefly VR Equipment Product and Solutions
Table 37. Freefly VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Oculus Corporate Information, Head Office, and Major Competitors
Table 39. Oculus Major Business
Table 40. Oculus VR Equipment Product and Solutions
Table 41. Oculus VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Samsung Corporate Information, Head Office, and Major Competitors
Table 43. Samsung Major Business
Table 44. Samsung VR Equipment Product and Solutions
Table 45. Samsung VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Vive Corporate Information, Head Office, and Major Competitors
Table 47. Vive Major Business
Table 48. Vive VR Equipment Product and Solutions
Table 49. Vive VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Avegant Corporate Information, Head Office, and Major Competitors
Table 51. Avegant Major Business
Table 52. Avegant VR Equipment Product and Solutions
Table 53. Avegant VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. Razer Corporate Information, Head Office, and Major Competitors
Table 55. Razer Major Business
Table 56. Razer VR Equipment Product and Solutions
Table 57. Razer VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Zeiss Corporate Information, Head Office, and Major Competitors
Table 59. Zeiss Major Business
Table 60. Zeiss VR Equipment Product and Solutions
Table 61. Zeiss VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. VisusVR Corporate Information, Head Office, and Major Competitors
Table 63. VisusVR Major Business
Table 64. VisusVR VR Equipment Product and Solutions
Table 65. VisusVR VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. FOVE Corporate Information, Head Office, and Major Competitors
Table 67. FOVE Major Business
Table 68. FOVE VR Equipment Product and Solutions
Table 69. FOVE VR Equipment Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Global VR Equipment Revenue (USD Million) by Players (2019-2021)
Table 71. Global VR Equipment Revenue Share by Players (2019-2021)
Table 72. Breakdown of VR Equipment by Company Type (Tier 1, Tier 2 and Tier 3)
Table 73. VR Equipment Players Head Office, Products and Services Provided
Table 74. VR Equipment Mergers & Acquisitions in the Past Five Years
Table 75. VR Equipment New Entrants and Expansion Plans
Table 76. Global VR Equipment Revenue (USD Million) by Type (2016-2021)
Table 77. Global VR Equipment Revenue Share by Type (2016-2021)
Table 78. Global VR Equipment Revenue Forecast by Type (2021-2026)
Table 79. Global VR Equipment Revenue by Application (2016-2021)
Table 80. Global VR Equipment Revenue Forecast by Application (2021-2026)
Table 81. North America VR Equipment Revenue by Type (2016-2021) & (USD Million)
Table 82. North America VR Equipment Revenue by Type (2021-2026) & (USD Million)
Table 83. North America VR Equipment Revenue by Application (2016-2021) & (USD Million)
Table 84. North America VR Equipment Revenue by Application (2021-2026) & (USD Million)
Table 85. North America VR Equipment Revenue by Country (2016-2021) & (USD Million)
Table 86. North America VR Equipment Revenue by Country (2021-2026) & (USD Million)
Table 87. Europe VR Equipment Revenue by Type (2016-2021) & (USD Million)
Table 88. Europe VR Equipment Revenue by Type (2021-2026) & (USD Million)
Table 89. Europe VR Equipment Revenue by Application (2016-2021) & (USD Million)
Table 90. Europe VR Equipment Revenue by Application (2021-2026) & (USD Million)
Table 91. Europe VR Equipment Revenue by Country (2016-2021) & (USD Million)
Table 92. Europe VR Equipment Revenue by Country (2021-2026) & (USD Million)
Table 93. Asia-Pacific VR Equipment Revenue by Type (2016-2021) & (USD Million)
Table 94. Asia-Pacific VR Equipment Revenue by Type (2021-2026) & (USD Million)
Table 95. Asia-Pacific VR Equipment Revenue by Application (2016-2021) & (USD Million)
Table 96. Asia-Pacific VR Equipment Revenue by Application (2021-2026) & (USD Million)
Table 97. Asia-Pacific VR Equipment Revenue by Region (2016-2021) & (USD Million)
Table 98. Asia-Pacific VR Equipment Revenue by Region (2021-2026) & (USD Million)
Table 99. South America VR Equipment Revenue by Type (2016-2021) & (USD Million)
Table 100. South America VR Equipment Revenue by Type (2021-2026) & (USD Million)
Table 101. South America VR Equipment Revenue by Application (2016-2021) & (USD Million)
Table 102. South America VR Equipment Revenue by Application (2021-2026) & (USD Million)
Table 103. South America VR Equipment Revenue by Country (2016-2021) & (USD Million)
Table 104. South America VR Equipment Revenue by Country (2021-2026) & (USD Million)
Table 105. Middle East & Africa VR Equipment Revenue by Type (2016-2021) & (USD Million)
Table 106. Middle East & Africa VR Equipment Revenue by Type (2021-2026) & (USD Million)
Table 107. Middle East & Africa VR Equipment Revenue by Application (2016-2021) & (USD Million)
Table 108. Middle East & Africa VR Equipment Revenue by Application (2021-2026) & (USD Million)
Table 109. Middle East & Africa VR Equipment Revenue by Country (2016-2021) & (USD Million)
Table 110. Middle East & Africa VR Equipment Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. VR Equipment Picture
Figure 2. Global VR Equipment Revenue Market Share by Type in 2020
Figure 3. Head Mounted Displays
Figure 4. Head Trackers
Figure 5. Motion Trackers
Figure 6. 3D Controllers
Figure 7. Data Gloves
Figure 8. Haptic Devices
Figure 9. Others
Figure 10. VR Equipment Revenue Market Share by Application in 2020
Figure 11. Educational Picture
Figure 12. Industrial Picture
Figure 13. Medical Picture
Figure 14. Entertainment Picture
Figure 15. Others Picture
Figure 16. Global VR Equipment Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 17. Global VR Equipment Revenue and Forecast (2016-2026) & (USD Million)
Figure 18. Global VR Equipment Revenue Market Share by Region (2016-2026)
Figure 19. Global VR Equipment Revenue Market Share by Region in 2020
Figure 20. North America VR Equipment Revenue (USD Million) and Growth Rate (2016-2026)
Figure 21. Europe VR Equipment Revenue (USD Million) and Growth Rate (2016-2026)
Figure 22. Asia-Pacific VR Equipment Revenue (USD Million) and Growth Rate (2016-2026)
Figure 23. South America VR Equipment Revenue (USD Million) and Growth Rate (2016-2026)
Figure 24. Middle East and Africa VR Equipment Revenue (USD Million) and Growth Rate (2016-2026)
Figure 25. VR Equipment Market Drivers
Figure 26. VR Equipment Market Restraints
Figure 27. VR Equipment Market Trends
Figure 28. Starbreeze Recent Developments and Future Plans
Figure 29. Google Recent Developments and Future Plans
Figure 30. Vuzix Recent Developments and Future Plans
Figure 31. HTC Recent Developments and Future Plans
Figure 32. Sony Recent Developments and Future Plans
Figure 33. Microsoft Recent Developments and Future Plans
Figure 34. Meta Recent Developments and Future Plans
Figure 35. Freefly Recent Developments and Future Plans
Figure 36. Oculus Recent Developments and Future Plans
Figure 37. Samsung Recent Developments and Future Plans
Figure 38. Vive Recent Developments and Future Plans
Figure 39. Avegant Recent Developments and Future Plans
Figure 40. Razer Recent Developments and Future Plans
Figure 41. Zeiss Recent Developments and Future Plans
Figure 42. VisusVR Recent Developments and Future Plans
Figure 43. FOVE Recent Developments and Future Plans
Figure 44. Global VR Equipment Revenue Share by Players in 2020
Figure 45. VR Equipment Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 46. Global Top 3 Players VR Equipment Revenue Market Share in 2020
Figure 47. Global Top 10 Players VR Equipment Revenue Market Share in 2020
Figure 48. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 49. Global VR Equipment Revenue Share by Type in 2020
Figure 50. Global VR Equipment Market Share Forecast by Type (2021-2026)
Figure 51. Global VR Equipment Revenue Share by Application in 2020
Figure 52. Global VR Equipment Market Share Forecast by Application (2021-2026)
Figure 53. North America VR Equipment Sales Market Share by Type (2016-2026)
Figure 54. North America VR Equipment Sales Market Share by Application (2016-2026)
Figure 55. North America VR Equipment Revenue Market Share by Country (2016-2026)
Figure 56. United States VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 57. Canada VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 58. Mexico VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Europe VR Equipment Sales Market Share by Type (2016-2026)
Figure 60. Europe VR Equipment Sales Market Share by Application (2016-2026)
Figure 61. Europe VR Equipment Revenue Market Share by Country (2016-2026)
Figure 62. Germany VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. France VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. United Kingdom VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 65. Russia VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 66. Italy VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Asia-Pacific VR Equipment Sales Market Share by Type (2016-2026)
Figure 68. Asia-Pacific VR Equipment Sales Market Share by Application (2016-2026)
Figure 69. Asia-Pacific VR Equipment Revenue Market Share by Region (2016-2026)
Figure 70. China VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Japan VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. South Korea VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. India VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. Southeast Asia VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Australia VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. South America VR Equipment Sales Market Share by Type (2016-2026)
Figure 77. South America VR Equipment Sales Market Share by Application (2016-2026)
Figure 78. South America VR Equipment Revenue Market Share by Country (2016-2026)
Figure 79. Brazil VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 80. Argentina VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. Middle East and Africa VR Equipment Sales Market Share by Type (2016-2026)
Figure 82. Middle East and Africa VR Equipment Sales Market Share by Application (2016-2026)
Figure 83. Middle East and Africa VR Equipment Revenue Market Share by Country (2016-2026)
Figure 84. Turkey VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 85. Saudi Arabia VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 86. UAE VR Equipment Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 87. Methodology
Figure 88. Research Process and Data Source