▶ 調査レポート

世界のeスポーツ用ゲーム周辺機器市場 2021:企業別、地域別、種類・用途別

• 英文タイトル:Global Gaming Peripherals for Esport Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026

GlobalInfoResearchが調査・発行した産業分析レポートです。世界のeスポーツ用ゲーム周辺機器市場 2021:企業別、地域別、種類・用途別 / Global Gaming Peripherals for Esport Market 2021 by Manufacturers, Regions, Type and Application, Forecast to 2026 / GIR-107A04840資料のイメージです。• レポートコード:GIR-107A04840
• 出版社/出版日:GlobalInfoResearch / 2021年7月
※2024年版があります。お問い合わせください。

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レポート概要
当調査資料では、eスポーツ用ゲーム周辺機器のグローバル市場について調査・分析し、2021年から2026年までの市場予測をまとめております。eスポーツ用ゲーム周辺機器の種類別市場規模(ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他)、用途別市場規模(個人用、商業用)、地域別市場規模(北米、アメリカ、ヨーロッパ、アジア、中国、日本、東南アジア、南米、中東、アフリカなど)、市場動向、企業別販売量と市場シェア、販売チャネルなどの情報を掲載しています。
・eスポーツ用ゲーム周辺機器の市場概要
・企業情報(企業概要、製品概要、販売量、価格、売上):Razer、Logitech G (ASTRO)、Turtle Beach、Corsair、Sennheiser、Plantronics、SteelSeries、Mad Catz、ROCCAT、QPAD、Thrustmaster、HyperX、Tt eSPORTS、Cooler Master、ZOWIE、Sharkoon、Trust、Microsoft
・企業別市場シェア
・地域別市場分析2016年-2026年
・種類別分析2016年-2026年:ゲーミングマウス、ゲーミングキーボード、ヘッドセット、コントローラー、その他
・用途別分析2016年-2026年:個人用、商業用
・eスポーツ用ゲーム周辺機器の北米市場規模2016年-2026年:アメリカ、カナダ、メキシコ
・eスポーツ用ゲーム周辺機器のヨーロッパ市場規模2016年-2026年:ドイツ、イギリス、フランス、ロシア、イタリア
・eスポーツ用ゲーム周辺機器のアジア市場規模2016年-2026年:中国、日本、韓国、インド、東南アジア、オーストラリア
・eスポーツ用ゲーム周辺機器の南米市場規模2016年-2026年:ブラジル、アルゼンチン
・eスポーツ用ゲーム周辺機器の中東・アフリカ市場規模2016年-2026年:サウジアラビア、トルコ、エジプト、南アフリカ
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Gaming Peripherals for Esport market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Gaming Peripherals for Esport size is estimated to be xx million in 2021 from USD xx million in 2020, with a change of XX% between 2020 and 2021. The global Gaming Peripherals for Esport market size is expected to grow at a CAGR of xx% for the next five years.

Market segmentation
Gaming Peripherals for Esport market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others

Market segment by Application can be divided into
Personal
Commercial

The key market players for global Gaming Peripherals for Esport market are listed below:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft

Market segment by Region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 14 chapters:
Chapter 1, to describe Gaming Peripherals for Esport product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Gaming Peripherals for Esport, with price, sales, revenue and global market share of Gaming Peripherals for Esport from 2019 to 2021.
Chapter 3, the Gaming Peripherals for Esport competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gaming Peripherals for Esport breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2016 to 2026.
Chapter 5 and 6, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2016 to 2026.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2016 to 2021.and Gaming Peripherals for Esport market forecast, by regions, type and application, with sales and revenue, from 2021 to 2026.
Chapter 12, 13 and 14, to describe Gaming Peripherals for Esport sales channel, distributors, customers, research findings and conclusion, appendix and data source.

レポート目次

1 Market Overview
1.1 Gaming Peripherals for Esport Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Gaming Peripherals for Esport Revenue by Type: 2019 Versus 2021 Versus 2026
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market Analysis by Application
1.3.1 Overview: Global Gaming Peripherals for Esport Revenue by Application: 2019 Versus 2021 Versus 2026
1.3.2 Personal
1.3.3 Commercial
1.4 Global Gaming Peripherals for Esport Market Size & Forecast
1.4.1 Global Gaming Peripherals for Esport Sales in Value (2016-2026))
1.4.2 Global Gaming Peripherals for Esport Sales in Volume (2016-2026)
1.4.3 Global Gaming Peripherals for Esport Price by Type (2016-2026) & (US$/Unit)
1.5 Global Gaming Peripherals for Esport Production Capacity Analysis
1.5.1 Global Gaming Peripherals for Esport Total Production Capacity (2016-2026)
1.5.2 Global Gaming Peripherals for Esport Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Gaming Peripherals for Esport Market Drivers
1.6.2 Gaming Peripherals for Esport Market Restraints
1.6.3 Gaming Peripherals for Esport Trends Analysis
2 Manufacturers Profiles
2.1 Razer
2.1.1 Razer Details
2.1.2 Razer Major Business
2.1.3 Razer Gaming Peripherals for Esport Product and Services
2.1.4 Razer Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.2 Logitech G (ASTRO)
2.2.1 Logitech G (ASTRO) Details
2.2.2 Logitech G (ASTRO) Major Business
2.2.3 Logitech G (ASTRO) Gaming Peripherals for Esport Product and Services
2.2.4 Logitech G (ASTRO) Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.3 Turtle Beach
2.3.1 Turtle Beach Details
2.3.2 Turtle Beach Major Business
2.3.3 Turtle Beach Gaming Peripherals for Esport Product and Services
2.3.4 Turtle Beach Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.4 Corsair
2.4.1 Corsair Details
2.4.2 Corsair Major Business
2.4.3 Corsair Gaming Peripherals for Esport Product and Services
2.4.4 Corsair Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.5 Sennheiser
2.5.1 Sennheiser Details
2.5.2 Sennheiser Major Business
2.5.3 Sennheiser Gaming Peripherals for Esport Product and Services
2.5.4 Sennheiser Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.6 Plantronics
2.6.1 Plantronics Details
2.6.2 Plantronics Major Business
2.6.3 Plantronics Gaming Peripherals for Esport Product and Services
2.6.4 Plantronics Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.7 SteelSeries
2.7.1 SteelSeries Details
2.7.2 SteelSeries Major Business
2.7.3 SteelSeries Gaming Peripherals for Esport Product and Services
2.7.4 SteelSeries Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.8 Mad Catz
2.8.1 Mad Catz Details
2.8.2 Mad Catz Major Business
2.8.3 Mad Catz Gaming Peripherals for Esport Product and Services
2.8.4 Mad Catz Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.9 ROCCAT
2.9.1 ROCCAT Details
2.9.2 ROCCAT Major Business
2.9.3 ROCCAT Gaming Peripherals for Esport Product and Services
2.9.4 ROCCAT Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.10 QPAD
2.10.1 QPAD Details
2.10.2 QPAD Major Business
2.10.3 QPAD Gaming Peripherals for Esport Product and Services
2.10.4 QPAD Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.11 Thrustmaster
2.11.1 Thrustmaster Details
2.11.2 Thrustmaster Major Business
2.11.3 Thrustmaster Gaming Peripherals for Esport Product and Services
2.11.4 Thrustmaster Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.12 HyperX
2.12.1 HyperX Details
2.12.2 HyperX Major Business
2.12.3 HyperX Gaming Peripherals for Esport Product and Services
2.12.4 HyperX Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.13 Tt eSPORTS
2.13.1 Tt eSPORTS Details
2.13.2 Tt eSPORTS Major Business
2.13.3 Tt eSPORTS Gaming Peripherals for Esport Product and Services
2.13.4 Tt eSPORTS Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.14 Cooler Master
2.14.1 Cooler Master Details
2.14.2 Cooler Master Major Business
2.14.3 Cooler Master Gaming Peripherals for Esport Product and Services
2.14.4 Cooler Master Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.15 ZOWIE
2.15.1 ZOWIE Details
2.15.2 ZOWIE Major Business
2.15.3 ZOWIE Gaming Peripherals for Esport Product and Services
2.15.4 ZOWIE Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.16 Sharkoon
2.16.1 Sharkoon Details
2.16.2 Sharkoon Major Business
2.16.3 Sharkoon Gaming Peripherals for Esport Product and Services
2.16.4 Sharkoon Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.17 Trust
2.17.1 Trust Details
2.17.2 Trust Major Business
2.17.3 Trust Gaming Peripherals for Esport Product and Services
2.17.4 Trust Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
2.18 Microsoft
2.18.1 Microsoft Details
2.18.2 Microsoft Major Business
2.18.3 Microsoft Gaming Peripherals for Esport Product and Services
2.18.4 Microsoft Gaming Peripherals for Esport Sales, Price, Revenue, Gross Margin and Market Share (2019-2021)
3 Gaming Peripherals for Esport Sales by Manufacturer
3.1 Global Gaming Peripherals for Esport Sales in Volume by Manufacturer (2019-2021e)
3.2 Global Gaming Peripherals for Esport Revenue by Manufacturer (2019-2021e)
3.3 Key Manufacturer Market Position in Gaming Peripherals for Esport
3.4 Market Concentration Rate
3.4.1 Top 3 Gaming Peripherals for Esport Manufacturer Market Share
3.4.2 Top 6 Gaming Peripherals for Esport Manufacturer Market Share
3.5 Global Gaming Peripherals for Esport Production Capacity by Company
3.6 Manufacturer by Geography: Head Office and Gaming Peripherals for Esport Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Gaming Peripherals for Esport Market Size by Region
4.1.1 Global Gaming Peripherals for Esport Sales in Volume by Region (2016-2026)
4.1.2 Global Gaming Peripherals for Esport Revenue by Region (2016-2026)
4.2 North America Gaming Peripherals for Esport Revenue (2016-2026)
4.3 Europe Gaming Peripherals for Esport Revenue (2016-2026)
4.4 Asia-Pacific Gaming Peripherals for Esport Revenue (2016-2026)
4.5 South America Gaming Peripherals for Esport Revenue (2016-2026)
4.6 Middle East and Africa Gaming Peripherals for Esport Revenue (2016-2026)
5 Market Segment by Type
5.1 Global Gaming Peripherals for Esport Sales in Volume by Type (2016-2026)
5.2 Global Gaming Peripherals for Esport Revenue by Type (2016-2026)
5.3 Global Gaming Peripherals for Esport Price by Type (2016-2026)
6 Market Segment by Application
6.1 Global Gaming Peripherals for Esport Sales in Volume by Application (2016-2026)
6.2 Global Gaming Peripherals for Esport Revenue by Application (2016-2026)
6.3 Global Gaming Peripherals for Esport Price by Application (2016-2026)
7 North America by Country, by Type, and by Application
7.1 North America Gaming Peripherals for Esport Sales by Type (2016-2026)
7.2 North America Gaming Peripherals for Esport Sales by Application (2016-2026)
7.3 North America Gaming Peripherals for Esport Market Size by Country
7.3.1 North America Gaming Peripherals for Esport Sales in Volume by Country (2016-2026)
7.3.2 North America Gaming Peripherals for Esport Revenue by Country (2016-2026)
7.3.3 United States Market Size and Forecast (2016-2026)
7.3.4 Canada Market Size and Forecast (2016-2026)
7.3.5 Mexico Market Size and Forecast (2016-2026)
8 Europe by Country, by Type, and by Application
8.1 Europe Gaming Peripherals for Esport Sales by Type (2016-2026)
8.2 Europe Gaming Peripherals for Esport Sales by Application (2016-2026)
8.3 Europe Gaming Peripherals for Esport Market Size by Country
8.3.1 Europe Gaming Peripherals for Esport Sales in Volume by Country (2016-2026)
8.3.2 Europe Gaming Peripherals for Esport Revenue by Country (2016-2026)
8.3.3 Germany Market Size and Forecast (2016-2026)
8.3.4 France Market Size and Forecast (2016-2026)
8.3.5 United Kingdom Market Size and Forecast (2016-2026)
8.3.6 Russia Market Size and Forecast (2016-2026)
8.3.7 Italy Market Size and Forecast (2016-2026)
9 Asia-Pacific by Country, by Type, and by Application
9.1 Asia-Pacific Gaming Peripherals for Esport Sales by Type (2016-2026)
9.2 Asia-Pacific Gaming Peripherals for Esport Sales by Application (2016-2026)
9.3 Asia-Pacific Gaming Peripherals for Esport Market Size by Region
9.3.1 Asia-Pacific Gaming Peripherals for Esport Sales in Volume by Region (2016-2026)
9.3.2 Asia-Pacific Gaming Peripherals for Esport Revenue by Region (2016-2026)
9.3.3 China Market Size and Forecast (2016-2026)
9.3.4 Japan Market Size and Forecast (2016-2026)
9.3.5 Korea Market Size and Forecast (2016-2026)
9.3.6 India Market Size and Forecast (2016-2026)
9.3.7 Southeast Asia Market Size and Forecast (2016-2026)
9.3.8 Australia Market Size and Forecast (2016-2026)
10 South America by Country, by Type, and by Application
10.1 South America Gaming Peripherals for Esport Sales by Type (2016-2026)
10.2 South America Gaming Peripherals for Esport Sales by Application (2016-2026)
10.3 South America Gaming Peripherals for Esport Market Size by Country
10.3.1 South America Gaming Peripherals for Esport Sales in Volume by Country (2016-2026)
10.3.2 South America Gaming Peripherals for Esport Revenue by Country (2016-2026)
10.3.3 Brazil Market Size and Forecast (2016-2026)
10.3.4 Argentina Market Size and Forecast (2016-2026)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Gaming Peripherals for Esport Sales by Type (2016-2026)
11.2 Middle East & Africa Gaming Peripherals for Esport Sales by Application (2016-2026)
11.3 Middle East & Africa Gaming Peripherals for Esport Market Size by Country
11.3.1 Middle East & Africa Gaming Peripherals for Esport Sales in Volume by Country (2016-2026)
11.3.2 Middle East & Africa Gaming Peripherals for Esport Revenue by Country (2016-2026)
11.3.3 Turkey Market Size and Forecast (2016-2026)
11.3.4 Egypt Market Size and Forecast (2016-2026)
11.3.5 Saudi Arabia Market Size and Forecast (2016-2026)
11.3.6 South Africa Market Size and Forecast (2016-2026)
12 Sales Channel, Distributors, Traders and Dealers
12.1 Sales Channel
12.1.1 Direct Marketing
12.1.2 Indirect Marketing
12.2 Gaming Peripherals for Esport Typical Distributors
12.3 Gaming Peripherals for Esport Typical Customers
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

List of Tables
Table 1. Global Gaming Peripherals for Esport Revenue by Type, (USD Million), 2021-2026
Table 2. Global Gaming Peripherals for Esport Revenue by Application, (USD Million), 2021-2026
Table 3. Razer Basic Information, Manufacturing Base and Competitors
Table 4. Razer Major Business
Table 5. Razer Gaming Peripherals for Esport Product and Services
Table 6. Razer Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 7. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors
Table 8. Logitech G (ASTRO) Major Business
Table 9. Logitech G (ASTRO) Gaming Peripherals for Esport Product and Services
Table 10. Logitech G (ASTRO) Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 11. Turtle Beach Basic Information, Manufacturing Base and Competitors
Table 12. Turtle Beach Major Business
Table 13. Turtle Beach Gaming Peripherals for Esport Product and Services
Table 14. Turtle Beach Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 15. Corsair Basic Information, Manufacturing Base and Competitors
Table 16. Corsair Major Business
Table 17. Corsair Gaming Peripherals for Esport Product and Services
Table 18. Corsair Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 19. Sennheiser Basic Information, Manufacturing Base and Competitors
Table 20. Sennheiser Major Business
Table 21. Sennheiser Gaming Peripherals for Esport Product and Services
Table 22. Sennheiser Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 23. Plantronics Basic Information, Manufacturing Base and Competitors
Table 24. Plantronics Major Business
Table 25. Plantronics Gaming Peripherals for Esport Product and Services
Table 26. Plantronics Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 27. SteelSeries Basic Information, Manufacturing Base and Competitors
Table 28. SteelSeries Major Business
Table 29. SteelSeries Gaming Peripherals for Esport Product and Services
Table 30. SteelSeries Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 31. Mad Catz Basic Information, Manufacturing Base and Competitors
Table 32. Mad Catz Major Business
Table 33. Mad Catz Gaming Peripherals for Esport Product and Services
Table 34. Mad Catz Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 35. ROCCAT Basic Information, Manufacturing Base and Competitors
Table 36. ROCCAT Major Business
Table 37. ROCCAT Gaming Peripherals for Esport Product and Services
Table 38. ROCCAT Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 39. QPAD Basic Information, Manufacturing Base and Competitors
Table 40. QPAD Major Business
Table 41. QPAD Gaming Peripherals for Esport Product and Services
Table 42. QPAD Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 43. Thrustmaster Basic Information, Manufacturing Base and Competitors
Table 44. Thrustmaster Major Business
Table 45. Thrustmaster Gaming Peripherals for Esport Product and Services
Table 46. Thrustmaster Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 47. HyperX Basic Information, Manufacturing Base and Competitors
Table 48. HyperX Major Business
Table 49. HyperX Gaming Peripherals for Esport Product and Services
Table 50. HyperX Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 51. Tt eSPORTS Basic Information, Manufacturing Base and Competitors
Table 52. Tt eSPORTS Major Business
Table 53. Tt eSPORTS Gaming Peripherals for Esport Product and Services
Table 54. Tt eSPORTS Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 55. Cooler Master Basic Information, Manufacturing Base and Competitors
Table 56. Cooler Master Major Business
Table 57. Cooler Master Gaming Peripherals for Esport Product and Services
Table 58. Cooler Master Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 59. ZOWIE Basic Information, Manufacturing Base and Competitors
Table 60. ZOWIE Major Business
Table 61. ZOWIE Gaming Peripherals for Esport Product and Services
Table 62. ZOWIE Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 63. Sharkoon Basic Information, Manufacturing Base and Competitors
Table 64. Sharkoon Major Business
Table 65. Sharkoon Gaming Peripherals for Esport Product and Services
Table 66. Sharkoon Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 67. Trust Basic Information, Manufacturing Base and Competitors
Table 68. Trust Major Business
Table 69. Trust Gaming Peripherals for Esport Product and Services
Table 70. Trust Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 71. Microsoft Basic Information, Manufacturing Base and Competitors
Table 72. Microsoft Major Business
Table 73. Microsoft Gaming Peripherals for Esport Product and Services
Table 74. Microsoft Gaming Peripherals for Esport Sales (K Units), Price (US$/Unit), Revenue (USD Million), Gross Margin and Market Share (2019-2021e)
Table 75. Global Gaming Peripherals for Esport Sales by Manufacturer (2019-2021e) & (K Units)
Table 76. Global Gaming Peripherals for Esport Revenue by Manufacturer (2019-2021e) & (USD Million)
Table 77. Market Position of Manufacturers in Gaming Peripherals for Esport, (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2020
Table 78. Global Gaming Peripherals for Esport Production Capacity by Company, (K Units): 2020 VS 2021
Table 79. Head Office and Gaming Peripherals for Esport Production Site of Key Manufacturer
Table 80. Gaming Peripherals for Esport New Entrant and Capacity Expansion Plans
Table 81. Gaming Peripherals for Esport Mergers & Acquisitions in the Past Five Years
Table 82. Global Gaming Peripherals for Esport Sales by Region (2016-2021e) & (K Units)
Table 83. Global Gaming Peripherals for Esport Sales by Region (2021-2026) & (K Units)
Table 84. Global Gaming Peripherals for Esport Revenue by Region (2016-2021e) & (USD Million)
Table 85. Global Gaming Peripherals for Esport Revenue by Region (2021-2026) & (USD Million)
Table 86. Global Gaming Peripherals for Esport Sales by Type (2016-2021e) & (K Units)
Table 87. Global Gaming Peripherals for Esport Sales by Type (2021-2026) & (K Units)
Table 88. Global Gaming Peripherals for Esport Revenue by Type (2016-2021e) & (USD Million)
Table 89. Global Gaming Peripherals for Esport Revenue by Type (2021-2026) & (USD Million)
Table 90. Global Gaming Peripherals for Esport Price by Type (2016-2021e) & (US$/Unit)
Table 91. Global Gaming Peripherals for Esport Price by Type (2021-2026) & (US$/Unit)
Table 92. Global Gaming Peripherals for Esport Sales by Application (2016-2021e) & (K Units)
Table 93. Global Gaming Peripherals for Esport Sales by Application (2021-2026) & (K Units)
Table 94. Global Gaming Peripherals for Esport Revenue by Application (2016-2021e) & (USD Million)
Table 95. Global Gaming Peripherals for Esport Revenue by Application (2021-2026) & (USD Million)
Table 96. Global Gaming Peripherals for Esport Price by Application (2016-2021e) & (US$/Unit)
Table 97. Global Gaming Peripherals for Esport Price by Application (2021-2026) & (US$/Unit)
Table 98. North America Gaming Peripherals for Esport Sales by Country (2016-2021e) & (K Units)
Table 99. North America Gaming Peripherals for Esport Sales by Country (2021-2026) & (K Units)
Table 100. North America Gaming Peripherals for Esport Revenue by Country (2016-2021e) & (USD Million)
Table 101. North America Gaming Peripherals for Esport Revenue by Country (2021-2026) & (USD Million)
Table 102. North America Gaming Peripherals for Esport Sales by Type (2016-2021e) & (K Units)
Table 103. North America Gaming Peripherals for Esport Sales by Type (2021-2026) & (K Units)
Table 104. North America Gaming Peripherals for Esport Sales by Application (2016-2021e) & (K Units)
Table 105. North America Gaming Peripherals for Esport Sales by Application (2021-2026) & (K Units)
Table 106. Europe Gaming Peripherals for Esport Sales by Country (2016-2021e) & (K Units)
Table 107. Europe Gaming Peripherals for Esport Sales by Country (2021-2026) & (K Units)
Table 108. Europe Gaming Peripherals for Esport Revenue by Country (2016-2021e) & (USD Million)
Table 109. Europe Gaming Peripherals for Esport Revenue by Country (2021-2026) & (USD Million)
Table 110. Europe Gaming Peripherals for Esport Sales by Type (2016-2021e) & (K Units)
Table 111. Europe Gaming Peripherals for Esport Sales by Type (2021-2026) & (K Units)
Table 112. Europe Gaming Peripherals for Esport Sales by Application (2016-2021e) & (K Units)
Table 113. Europe Gaming Peripherals for Esport Sales by Application (2021-2026) & (K Units)
Table 114. Asia-Pacific Gaming Peripherals for Esport Sales by Region (2016-2021e) & (K Units)
Table 115. Asia-Pacific Gaming Peripherals for Esport Sales by Region (2021-2026) & (K Units)
Table 116. Asia-Pacific Gaming Peripherals for Esport Revenue by Region (2016-2021e) & (USD Million)
Table 117. Asia-Pacific Gaming Peripherals for Esport Revenue by Region (2021-2026) & (USD Million)
Table 118. Asia-Pacific Gaming Peripherals for Esport Sales by Type (2016-2021e) & (K Units)
Table 119. Asia-Pacific Gaming Peripherals for Esport Sales by Type (2021-2026) & (K Units)
Table 120. Asia-Pacific Gaming Peripherals for Esport Sales by Application (2016-2021e) & (K Units)
Table 121. Asia-Pacific Gaming Peripherals for Esport Sales by Application (2021-2026) & (K Units)
Table 122. South America Gaming Peripherals for Esport Sales by Country (2016-2021e) & (K Units)
Table 123. South America Gaming Peripherals for Esport Sales by Country (2021-2026) & (K Units)
Table 124. South America Gaming Peripherals for Esport Revenue by Country (2016-2021e) & (USD Million)
Table 125. South America Gaming Peripherals for Esport Revenue by Country (2021-2026) & (USD Million)
Table 126. South America Gaming Peripherals for Esport Sales by Type (2016-2021e) & (K Units)
Table 127. South America Gaming Peripherals for Esport Sales by Type (2021-2026) & (K Units)
Table 128. South America Gaming Peripherals for Esport Sales by Application (2016-2021e) & (K Units)
Table 129. South America Gaming Peripherals for Esport Sales by Application (2021-2026) & (K Units)
Table 130. Middle East & Africa Gaming Peripherals for Esport Sales by Country (2016-2021e) & (K Units)
Table 131. Middle East & Africa Gaming Peripherals for Esport Sales by Country (2021-2026) & (K Units)
Table 132. Middle East & Africa Gaming Peripherals for Esport Revenue by Country (2016-2021e) & (USD Million)
Table 133. Middle East & Africa Gaming Peripherals for Esport Revenue by Country (2021-2026) & (USD Million)
Table 134. Middle East & Africa Gaming Peripherals for Esport Sales by Type (2016-2021e) & (K Units)
Table 135. Middle East & Africa Gaming Peripherals for Esport Sales by Type (2021-2026) & (K Units)
Table 136. Middle East & Africa Gaming Peripherals for Esport Sales by Application (2016-2021e) & (K Units)
Table 137. Middle East & Africa Gaming Peripherals for Esport Sales by Application (2021-2026) & (K Units)
Table 138. Direct Channel Pros & Cons
Table 139. Indirect Channel Pros & Cons
Table 140. Gaming Peripherals for Esport Typical Distributors
Table 141. Gaming Peripherals for Esport Typical Customers
List of Figures
Figure 1. Gaming Peripherals for Esport Picture
Figure 2. Global Gaming Peripherals for Esport Sales Market Share by Type in 2020
Figure 3. Gaming Mouse
Figure 4. Gaming Keyboards
Figure 5. Headset
Figure 6. Controllers
Figure 7. Others
Figure 8. Global Gaming Peripherals for Esport Sales Market Share by Application in 2020
Figure 9. Personal
Figure 10. Commercial
Figure 11. Global Gaming Peripherals for Esport Market Size, (USD Million) & (K Units): 2020 VS 2021 VS 2026
Figure 12. Global Gaming Peripherals for Esport Market Size and Forecast (2016-2026) & (USD Million)
Figure 13. Global Gaming Peripherals for Esport Sales (2016-2026) & (K Units)
Figure 14. Global Gaming Peripherals for Esport Price by Type (2016-2026) & (US$/Unit)
Figure 15. Global Gaming Peripherals for Esport Production Capacity (2016-2026) & (K Units)
Figure 16. Global Gaming Peripherals for Esport Production Capacity by Geographic Region: 2020 VS 2021
Figure 17. Gaming Peripherals for Esport Market Drivers
Figure 18. Gaming Peripherals for Esport Market Restraints
Figure 19. Gaming Peripherals for Esport Market Trends
Figure 20. Global Gaming Peripherals for Esport Sales Market Share by Manufacturer in 2020
Figure 21. Global Gaming Peripherals for Esport Revenue Market Share by Manufacturer in 2020
Figure 22. Gaming Peripherals for Esport Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
Figure 23. Top 3 Gaming Peripherals for Esport Manufacturer (Revenue) Market Share in 2020
Figure 24. Top 6 Gaming Peripherals for Esport Manufacturer (Revenue) Market Share in 2020
Figure 25. Global Gaming Peripherals for Esport Sales Market Share by Region (2016-2026)
Figure 26. Global Gaming Peripherals for Esport Revenue Market Share by Region (2016-2026)
Figure 27. North America Gaming Peripherals for Esport Revenue (2016-2026) & (USD Million)
Figure 28. Europe Gaming Peripherals for Esport Revenue (2016-2026) & (USD Million)
Figure 29. Asia-Pacific Gaming Peripherals for Esport Revenue (2016-2026) & (USD Million)
Figure 30. South America Gaming Peripherals for Esport Revenue (2016-2026) & (USD Million)
Figure 31. Middle East & Africa Gaming Peripherals for Esport Revenue (2016-2026) & (USD Million)
Figure 32. Global Gaming Peripherals for Esport Sales Market Share by Type (2016-2026)
Figure 33. Global Gaming Peripherals for Esport Revenue Market Share by Type (2016-2026)
Figure 34. Global Gaming Peripherals for Esport Price by Type (2016-2026) & (US$/Unit)
Figure 35. Global Gaming Peripherals for Esport Sales Market Share by Application (2016-2026)
Figure 36. Global Gaming Peripherals for Esport Revenue Market Share by Application (2016-2026)
Figure 37. Global Gaming Peripherals for Esport Price by Application (2016-2026) & (US$/Unit)
Figure 38. North America Gaming Peripherals for Esport Sales Market Share by Type (2016-2026)
Figure 39. North America Gaming Peripherals for Esport Sales Market Share by Application (2016-2026)
Figure 40. North America Gaming Peripherals for Esport Sales Market Share by Country (2016-2026)
Figure 41. North America Gaming Peripherals for Esport Revenue Market Share by Country (2016-2026)
Figure 42. United States Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 43. Canada Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 44. Mexico Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 45. Europe Gaming Peripherals for Esport Sales Market Share by Type (2016-2026)
Figure 46. Europe Gaming Peripherals for Esport Sales Market Share by Application (2016-2026)
Figure 47. Europe Gaming Peripherals for Esport Sales Market Share by Country (2016-2026)
Figure 48. Europe Gaming Peripherals for Esport Revenue Market Share by Country (2016-2026)
Figure 49. Germany Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 50. France Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. United Kingdom Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. Russia Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Italy Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Asia-Pacific Gaming Peripherals for Esport Sales Market Share by Region (2016-2026)
Figure 55. Asia-Pacific Gaming Peripherals for Esport Sales Market Share by Application (2016-2026)
Figure 56. Asia-Pacific Gaming Peripherals for Esport Sales Market Share by Region (2016-2026)
Figure 57. Asia-Pacific Gaming Peripherals for Esport Revenue Market Share by Region (2016-2026)
Figure 58. China Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Japan Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. Korea Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. India Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Southeast Asia Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Australia Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South America Gaming Peripherals for Esport Sales Market Share by Type (2016-2026)
Figure 65. South America Gaming Peripherals for Esport Sales Market Share by Application (2016-2026)
Figure 66. South America Gaming Peripherals for Esport Sales Market Share by Country (2016-2026)
Figure 67. South America Gaming Peripherals for Esport Revenue Market Share by Country (2016-2026)
Figure 68. Brazil Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Argentina Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. Middle East & Africa Gaming Peripherals for Esport Sales Market Share by Type (2016-2026)
Figure 71. Middle East & Africa Gaming Peripherals for Esport Sales Market Share by Application (2016-2026)
Figure 72. Middle East & Africa Gaming Peripherals for Esport Sales Market Share by Country (2016-2026)
Figure 73. Middle East & Africa Gaming Peripherals for Esport Revenue Market Share by Country (2016-2026)
Figure 74. Turkey Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Egypt Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. Saudi Arabia Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. South Africa Gaming Peripherals for Esport Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 78. Sales Channel: Direct Channel vs Indirect Channel
Figure 79. Methodology
Figure 80. Research Process and Data Source