▶ 調査レポート

世界の学習用ゲーミフィケーション市場予測(~2024年)

• 英文タイトル:Global Gamification of Learning Market 2019 by Company, Regions, Type and Application, Forecast to 2024

GlobalInfoResearchが調査・発行した産業分析レポートです。世界の学習用ゲーミフィケーション市場予測(~2024年) / Global Gamification of Learning Market 2019 by Company, Regions, Type and Application, Forecast to 2024 / B-GIR09D3981資料のイメージです。• レポートコード:B-GIR09D3981
• 出版社/出版日:GlobalInfoResearch / 2019年9月18日
※2024年版があります。お問い合わせください。

• レポート形態:英文、PDF、120ページ
• 納品方法:Eメール
• 産業分類:サービス・ソフトウェア
• 販売価格(消費税別)
  Single User¥515,040 (USD3,480)▷ お問い合わせ
  Multi User¥772,560 (USD5,220)▷ お問い合わせ
  Corporate User¥1,030,080 (USD6,960)▷ お問い合わせ
• ご注文方法:お問い合わせフォーム記入又はEメールでご連絡ください。
• お支払方法:銀行振込(納品後、ご請求書送付)
レポート概要
本調査レポートは、学習用ゲーミフィケーションの世界市場について調べ、まとめました。種類別セグメントは、クラウド、オンプレミス等、用途別セグメントは、アカデミック、企業研修等に区分しました。学習用ゲーミフィケーションの世界市場概観、企業動向、企業別学習用ゲーミフィケーションシェア、市場規模推移、市場規模予測(2019年-2024年)、主要地域分析(北米、ヨーロッパ、アジア等)、主要国分析(日本、中国、アメリカ等)データなどの情報が含まれています。
・学習用ゲーミフィケーションの市場概観
・学習用ゲーミフィケーションの企業概要(事業概要、製品種類、販売量、価格、売上、市場シェア等)
・学習用ゲーミフィケーションの企業別販売動向、市場シェア、市場集中度、競争動向
・学習用ゲーミフィケーションの世界市場規模
・学習用ゲーミフィケーションの北米市場分析(アメリカ、カナダ、メキシコ等)
・学習用ゲーミフィケーションのアメリカ市場規模推移
・学習用ゲーミフィケーションのカナダ市場規模推移
・学習用ゲーミフィケーションのメキシコ市場規模推移
・学習用ゲーミフィケーションのヨーロッパ市場分析(ドイツ、イギリス、ロシア、フランス、イタリア等)
・学習用ゲーミフィケーションのドイツ市場規模推移
・学習用ゲーミフィケーションのイギリス市場規模推移
・学習用ゲーミフィケーションのロシア市場規模推移
・学習用ゲーミフィケーションのアジア太平洋市場分析(日本、中国、韓国、インド、東南アジア等)
・学習用ゲーミフィケーションの日本市場規模推移
・学習用ゲーミフィケーションの中国市場規模推移
・学習用ゲーミフィケーションの韓国市場規模推移
・学習用ゲーミフィケーションのインド市場規模推移
・学習用ゲーミフィケーションの東南アジア市場規模推移
・学習用ゲーミフィケーションの南米市場分析(ブラジル、アルゼンチン等)
・学習用ゲーミフィケーションの中東・アフリカ市場分析(サウジアラビア、UAE、南アフリカ等)
・学習用ゲーミフィケーションの種類別分析/販売量、売上、市場シェア(クラウド、オンプレミス)
・学習用ゲーミフィケーションの用途別分析/市場規模(アカデミック、企業研修)
・学習用ゲーミフィケーションの市場予測2019年-2024年(地域別予測、種類別予測、用途別予測)
・学習用ゲーミフィケーションの販売チャネル・代理店・貿易業者・ディーラー分析

The gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments.The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.

Scope of the Report:
The global Gamification of Learning market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Gamification of Learning.
Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.
This report studies the Gamification of Learning market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Gamification of Learning market by product type and applications/end industries.

Market Segment by Companies, this report covers
Microsoft
MPS Interactive Systems
Bunchball
NIIT
D2L Corporation
Cognizant
Fundamentor
Top Hat
Classcraft Studios
Recurrence

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
Cloud
On-premises

Market Segment by Applications, can be divided into
Academic
Corporate Training

レポート目次

Table of Contents

1 Gamification of Learning Market Overview
1.1 Product Overview and Scope of Gamification of Learning
1.2 Classification of Gamification of Learning by Types
1.2.1 Global Gamification of Learning Revenue Comparison by Types (2019-2024)
1.2.2 Global Gamification of Learning Revenue Market Share by Types in 2018
1.2.3 Cloud
1.2.4 On-premises
1.3 Global Gamification of Learning Market by Application
1.3.1 Global Gamification of Learning Market Size and Market Share Comparison by Applications (2014-2024)
1.3.2 Academic
1.3.3 Corporate Training
1.4 Global Gamification of Learning Market by Regions
1.4.1 Global Gamification of Learning Market Size (Million USD) Comparison by Regions (2014-2024)
1.4.1 North America (USA, Canada and Mexico) Gamification of Learning Status and Prospect (2014-2024)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Gamification of Learning Status and Prospect (2014-2024)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Gamification of Learning Status and Prospect (2014-2024)
1.4.4 South America (Brazil, Argentina, Colombia) Gamification of Learning Status and Prospect (2014-2024)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Gamification of Learning Status and Prospect (2014-2024)
1.5 Global Market Size of Gamification of Learning (2014-2024)
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Business Overview
2.1.2 Gamification of Learning Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Microsoft Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.2 MPS Interactive Systems
2.2.1 Business Overview
2.2.2 Gamification of Learning Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 MPS Interactive Systems Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.3 Bunchball
2.3.1 Business Overview
2.3.2 Gamification of Learning Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Bunchball Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.4 NIIT
2.4.1 Business Overview
2.4.2 Gamification of Learning Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 NIIT Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.5 D2L Corporation
2.5.1 Business Overview
2.5.2 Gamification of Learning Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 D2L Corporation Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.6 Cognizant
2.6.1 Business Overview
2.6.2 Gamification of Learning Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Cognizant Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.7 Fundamentor
2.7.1 Business Overview
2.7.2 Gamification of Learning Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Fundamentor Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.8 Top Hat
2.8.1 Business Overview
2.8.2 Gamification of Learning Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Top Hat Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.9 Classcraft Studios
2.9.1 Business Overview
2.9.2 Gamification of Learning Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Classcraft Studios Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
2.10 Recurrence
2.10.1 Business Overview
2.10.2 Gamification of Learning Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Recurrence Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
3 Global Gamification of Learning Market Competition, by Players
3.1 Global Gamification of Learning Revenue and Share by Players (2014-2019)
3.2 Market Concentration Rate
3.2.1 Top 5 Gamification of Learning Players Market Share
3.2.2 Top 10 Gamification of Learning Players Market Share
3.3 Market Competition Trend
4 Global Gamification of Learning Market Size by Regions
4.1 Global Gamification of Learning Revenue and Market Share by Regions
4.2 North America Gamification of Learning Revenue and Growth Rate (2014-2019)
4.3 Europe Gamification of Learning Revenue and Growth Rate (2014-2019)
4.4 Asia-Pacific Gamification of Learning Revenue and Growth Rate (2014-2019)
4.5 South America Gamification of Learning Revenue and Growth Rate (2014-2019)
4.6 Middle East and Africa Gamification of Learning Revenue and Growth Rate (2014-2019)
5 North America Gamification of Learning Revenue by Countries
5.1 North America Gamification of Learning Revenue by Countries (2014-2019)
5.2 USA Gamification of Learning Revenue and Growth Rate (2014-2019)
5.3 Canada Gamification of Learning Revenue and Growth Rate (2014-2019)
5.4 Mexico Gamification of Learning Revenue and Growth Rate (2014-2019)
6 Europe Gamification of Learning Revenue by Countries
6.1 Europe Gamification of Learning Revenue by Countries (2014-2019)
6.2 Germany Gamification of Learning Revenue and Growth Rate (2014-2019)
6.3 UK Gamification of Learning Revenue and Growth Rate (2014-2019)
6.4 France Gamification of Learning Revenue and Growth Rate (2014-2019)
6.5 Russia Gamification of Learning Revenue and Growth Rate (2014-2019)
6.6 Italy Gamification of Learning Revenue and Growth Rate (2014-2019)
7 Asia-Pacific Gamification of Learning Revenue by Countries
7.1 Asia-Pacific Gamification of Learning Revenue by Countries (2014-2019)
7.2 China Gamification of Learning Revenue and Growth Rate (2014-2019)
7.3 Japan Gamification of Learning Revenue and Growth Rate (2014-2019)
7.4 Korea Gamification of Learning Revenue and Growth Rate (2014-2019)
7.5 India Gamification of Learning Revenue and Growth Rate (2014-2019)
7.6 Southeast Asia Gamification of Learning Revenue and Growth Rate (2014-2019)
8 South America Gamification of Learning Revenue by Countries
8.1 South America Gamification of Learning Revenue by Countries (2014-2019)
8.2 Brazil Gamification of Learning Revenue and Growth Rate (2014-2019)
8.3 Argentina Gamification of Learning Revenue and Growth Rate (2014-2019)
8.4 Colombia Gamification of Learning Revenue and Growth Rate (2014-2019)
9 Middle East and Africa Revenue Gamification of Learning by Countries
9.1 Middle East and Africa Gamification of Learning Revenue by Countries (2014-2019)
9.2 Saudi Arabia Gamification of Learning Revenue and Growth Rate (2014-2019)
9.3 UAE Gamification of Learning Revenue and Growth Rate (2014-2019)
9.4 Egypt Gamification of Learning Revenue and Growth Rate (2014-2019)
9.5 Nigeria Gamification of Learning Revenue and Growth Rate (2014-2019)
9.6 South Africa Gamification of Learning Revenue and Growth Rate (2014-2019)
10 Global Gamification of Learning Market Segment by Type
10.1 Global Gamification of Learning Revenue and Market Share by Type (2014-2019)
10.2 Global Gamification of Learning Market Forecast by Type (2019-2024)
10.3 Cloud Revenue Growth Rate (2014-2024)
10.4 On-premises Revenue Growth Rate (2014-2024)
11 Global Gamification of Learning Market Segment by Application
11.1 Global Gamification of Learning Revenue Market Share by Application (2014-2019)
11.2 Gamification of Learning Market Forecast by Application (2019-2024)
11.3 Academic Revenue Growth (2014-2019)
11.4 Corporate Training Revenue Growth (2014-2019)
12 Global Gamification of Learning Market Size Forecast (2019-2024)
12.1 Global Gamification of Learning Market Size Forecast (2019-2024)
12.2 Global Gamification of Learning Market Forecast by Regions (2019-2024)
12.3 North America Gamification of Learning Revenue Market Forecast (2019-2024)
12.4 Europe Gamification of Learning Revenue Market Forecast (2019-2024)
12.5 Asia-Pacific Gamification of Learning Revenue Market Forecast (2019-2024)
12.6 South America Gamification of Learning Revenue Market Forecast (2019-2024)
12.7 Middle East and Africa Gamification of Learning Revenue Market Forecast (2019-2024)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source

List of Tables and Figures

Figure Gamification of Learning Picture
Table Product Specifications of Gamification of Learning
Table Global Gamification of Learning and Revenue (Million USD) Market Split by Product Type
Figure Global Gamification of Learning Revenue Market Share by Types in 2018
Figure Cloud Picture
Figure On-premises Picture
Table Global Gamification of Learning Revenue (Million USD) by Application (2014-2024)
Figure Gamification of Learning Revenue Market Share by Applications in 2018
Figure Academic Picture
Figure Corporate Training Picture
Table Global Market Gamification of Learning Revenue (Million USD) Comparison by Regions 2014-2024
Figure North America Gamification of Learning Revenue (Million USD) and Growth Rate (2014-2024)
Figure Europe Gamification of Learning Revenue (Million USD) and Growth Rate (2014-2024)
Figure Asia-Pacific Gamification of Learning Revenue (Million USD) and Growth Rate (2014-2024)
Figure South America Gamification of Learning Revenue (Million USD) and Growth Rate (2014-2024)
Figure Middle East and Africa Gamification of Learning Revenue (Million USD) and Growth Rate (2014-2024)
Figure Global Gamification of Learning Revenue (Million USD) and Growth Rate (2014-2024)
Table Microsoft Basic Information, Manufacturing Base and Competitors
Table Microsoft Gamification of Learning Type and Applications
Table Microsoft Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table MPS Interactive Systems Basic Information, Manufacturing Base and Competitors
Table MPS Interactive Systems Gamification of Learning Type and Applications
Table MPS Interactive Systems Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table Bunchball Basic Information, Manufacturing Base and Competitors
Table Bunchball Gamification of Learning Type and Applications
Table Bunchball Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table NIIT Basic Information, Manufacturing Base and Competitors
Table NIIT Gamification of Learning Type and Applications
Table NIIT Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table D2L Corporation Basic Information, Manufacturing Base and Competitors
Table D2L Corporation Gamification of Learning Type and Applications
Table D2L Corporation Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table Cognizant Basic Information, Manufacturing Base and Competitors
Table Cognizant Gamification of Learning Type and Applications
Table Cognizant Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table Fundamentor Basic Information, Manufacturing Base and Competitors
Table Fundamentor Gamification of Learning Type and Applications
Table Fundamentor Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table Top Hat Basic Information, Manufacturing Base and Competitors
Table Top Hat Gamification of Learning Type and Applications
Table Top Hat Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table Classcraft Studios Basic Information, Manufacturing Base and Competitors
Table Classcraft Studios Gamification of Learning Type and Applications
Table Classcraft Studios Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table Recurrence Basic Information, Manufacturing Base and Competitors
Table Recurrence Gamification of Learning Type and Applications
Table Recurrence Gamification of Learning Revenue, Gross Margin and Market Share (2017-2018)
Table Global Gamification of Learning Revenue (Million USD) by Players (2014-2019)
Table Global Gamification of Learning Revenue Share by Players (2014-2019)
Figure Global Gamification of Learning Revenue Share by Players in 2017
Figure Global Gamification of Learning Revenue Share by Players in 2018
Figure Global Top 5 Players Gamification of Learning Revenue Market Share in 2018
Figure Global Top 10 Players Gamification of Learning Revenue Market Share in 2018
Figure Global Gamification of Learning Revenue (Million USD) and Growth Rate (%) (2014-2019)
Table Global Gamification of Learning Revenue (Million USD) by Regions (2014-2019)
Table Global Gamification of Learning Revenue Market Share by Regions (2014-2019)
Figure Global Gamification of Learning Revenue Market Share by Regions (2014-2019)
Figure Global Gamification of Learning Revenue Market Share by Regions in 2018
Figure North America Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Europe Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Asia-Pacific Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure South America Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Middle East and Africa Gamification of Learning Revenue and Growth Rate (2014-2019)
Table North America Gamification of Learning Revenue by Countries (2014-2019)
Table North America Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure North America Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure North America Gamification of Learning Revenue Market Share by Countries in 2018
Figure USA Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Canada Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Mexico Gamification of Learning Revenue and Growth Rate (2014-2019)
Table Europe Gamification of Learning Revenue (Million USD) by Countries (2014-2019)
Figure Europe Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure Europe Gamification of Learning Revenue Market Share by Countries in 2018
Figure Germany Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure UK Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure France Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Russia Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Italy Gamification of Learning Revenue and Growth Rate (2014-2019)
Table Asia-Pacific Gamification of Learning Revenue (Million USD) by Countries (2014-2019)
Figure Asia-Pacific Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure Asia-Pacific Gamification of Learning Revenue Market Share by Countries in 2018
Figure China Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Japan Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Korea Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure India Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Southeast Asia Gamification of Learning Revenue and Growth Rate (2014-2019)
Table South America Gamification of Learning Revenue by Countries (2014-2019)
Table South America Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure South America Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure South America Gamification of Learning Revenue Market Share by Countries in 2018
Figure Brazil Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Argentina Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Colombia Gamification of Learning Revenue and Growth Rate (2014-2019)
Table Middle East and Africa Gamification of Learning Revenue (Million USD) by Countries (2014-2019)
Table Middle East and Africa Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure Middle East and Africa Gamification of Learning Revenue Market Share by Countries (2014-2019)
Figure Middle East and Africa Gamification of Learning Revenue Market Share by Countries in 2018
Figure Saudi Arabia Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure UAE Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Egypt Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure Nigeria Gamification of Learning Revenue and Growth Rate (2014-2019)
Figure South Africa Gamification of Learning Revenue and Growth Rate (2014-2019)
Table Global Gamification of Learning Revenue (Million USD) by Type (2014-2019)
Table Global Gamification of Learning Revenue Share by Type (2014-2019)
Figure Global Gamification of Learning Revenue Share by Type (2014-2019)
Figure Global Gamification of Learning Revenue Share by Type in 2019
Table Global Gamification of Learning Revenue Forecast by Type (2019-2024)
Figure Global Gamification of Learning Market Share Forecast by Type (2019-2024)
Figure Global Cloud Revenue Growth Rate (2014-2019)
Figure Global On-premises Revenue Growth Rate (2014-2019)
Table Global Gamification of Learning Revenue by Application (2014-2019)
Table Global Gamification of Learning Revenue Share by Application (2014-2019)
Figure Global Gamification of Learning Revenue Share by Application (2014-2019)
Figure Global Gamification of Learning Revenue Share by Application in 2019
Table Global Gamification of Learning Revenue Forecast by Application (2019-2024)
Figure Global Gamification of Learning Market Share Forecast by Application (2019-2024)
Figure Global Academic Revenue Growth Rate (2014-2019)
Figure Global Corporate Training Revenue Growth Rate (2014-2019)
Figure Global Gamification of Learning Revenue (Million USD) and Growth Rate Forecast (2019-2024)
Table Global Gamification of Learning Revenue (Million USD) Forecast by Regions (2019-2024)
Figure Global Gamification of Learning Revenue Market Share Forecast by Regions (2019-2024)
Figure North America Gamification of Learning Revenue Market Forecast (2019-2024)
Figure Europe Gamification of Learning Revenue Market Forecast (2019-2024)
Figure Asia-Pacific Gamification of Learning Revenue Market Forecast (2019-2024)
Figure South America Gamification of Learning Revenue Market Forecast (2019-2024)
Figure Middle East and Africa Gamification of Learning Revenue Market Forecast (2019-2024)